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Game Audio

Project Type: Audio Design and Integration

Date: November 2024 - January 2025

Role: Sound Designer

A Module in the first semester of my Second Year where we were taught about how to design and manipulate different audios using Audacity. This project was intergrating many different audio types into the game environment to make it feel more immersive and alive as a game.

 

The Audios created include:

- Menu Interactions

- NPC background dialogue

- Background music/ Ambiance

- Item Pickups

- Footsetps

- Creature Sounds

- Foreground sounds

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What did I learn?

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How to create sounds that are realistic for the environment they are placed in.

How to use Audacity to edit sounds to give certain desired effects.

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Game Audio

Game Audio

KyleRussouwPortfolio

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