top of page

Game Audio
Project Type: Audio Design and Integration
Date: November 2024 - January 2025
Role: Sound Designer
A Module in the first semester of my Second Year where we were taught about how to design and manipulate different audios using Audacity. This project was intergrating many different audio types into the game environment to make it feel more immersive and alive as a game.
The Audios created include:
- Menu Interactions
- NPC background dialogue
- Background music/ Ambiance
- Item Pickups
- Footsetps
- Creature Sounds
- Foreground sounds
What did I learn?
How to create sounds that are realistic for the environment they are placed in.
How to use Audacity to edit sounds to give certain desired effects.

Game Audio

Main Menu

NPC
Non-Player characters in the environment all talking together

Item Pickup - Audacity
In Audacity, the sound effects used and edited to create the pickup SFX

Main Menu
1/3
bottom of page